![]() The game's central mechanic was the ability to seamlessly transition between infantry combat on the surface of a planet into the space battles taking place above it. ![]() LucasArts had incredibly ambitious ideas for the new game, and Free Radical was only too happy to begin work. The team had a great relationship with LucasArts as a whole, considering it the best experience it had ever had with a publisher. ![]() Free Radical got along well with Jim Ward, who seemed to share the team's drive to produce something of quality. The team at Free Radical was frustrated by the difficulties it was facing developing Haze and so jumped at the chance to work on a franchise as beloved as Star Wars.ĭevelopment for the new entry in the series began quickly. ![]() LucasArt's then-president Jim Ward wanted to reboot its IP, and a sequel to Star Wars Battlefront was a part of his strategy. Free Radical was approached by LucasArts in 2006 and signed on to produce a brand new entry in the fan-favorite Star Wars Battlefront series. ![]()
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